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[[{{Gamename}}]] currently has 4 playable stages, one being a DLC exclusive stage. Each stage has its own unique boss and enemies with the exceptions of the punching bag which is always the same color, ghosts and hold notes which are either pink or blue depending on the direction they're coming from. For each stage, blue-colored enemies are air notes and pink colored enemies are ground notes. All enemies move in a straight line with the exception of the raiders which jump out onto the stage and the hammers that swing from the top.
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[[{{Gamename}}]] currently has 7 playable stages, one being a DLC exclusive stage. Each stage has its own unique boss and enemies with the exceptions of the punching bag which is always the same color, ghosts and hold notes which are either pink or blue depending on the direction they're coming from. For each stage, blue-colored enemies are air notes and pink colored enemies are ground notes. All enemies move in a straight line with the exception of the raiders which jump out onto the stage and the hammers that swing from the top.
   
 
[[Category:Stages| ]]
 
[[Category:Stages| ]]
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{{Main|Space Station}}
 
{{Main|Space Station}}
 
'''Space Station'''
 
'''Space Station'''
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== Castle ==
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{{Main|Castle}}
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'''Castle'''
   
 
== Rainy Night ==
 
== Rainy Night ==
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{{Main|Oriental}}
 
{{Main|Oriental}}
 
'''Oriental'''
 
'''Oriental'''
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== Retrocity ==
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{{Main|Retrocity}}
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'''Retrocity'''
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== Let's Groove ==
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{{Main|Let's Groove}}
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'''Let's Groove'''
   
 
== Score Table ==
 
== Score Table ==
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  +
   
 
'''NOTE''': The base score and the fever gauge gain is when the note is perfect.
 
'''NOTE''': The base score and the fever gauge gain is when the note is perfect.
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|-
 
|-
 
|Heart
 
|Heart
|300
+
|300
  +
at max HP
 
|0
 
|0
 
|0
 
|0
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|2
 
|2
 
|0
 
|0
|[[File:GroundHold.png|80x80px]]
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|[[File:GroundHold.png|120x120px]]
 
|-
 
|-
 
|Air Hold Note
 
|Air Hold Note
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|2
 
|2
 
|0
 
|0
|[[File:AirHoldNote.png|80x80px]]
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|[[File:AirHoldNote.png|120x120px]]
 
|-
 
|-
 
|Punching Bag
 
|Punching Bag
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|4
 
|4
 
|40
 
|40
|[[File:PunchBag.png|80x80px]]
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|[[File:PunchBag.png|140x140px]]
 
|-
 
|-
 
|Ground Ghost
 
|Ground Ghost
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|[[File:AirGhost.png|80x80px]]
 
|[[File:AirGhost.png|80x80px]]
 
|-
 
|-
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|}

Revision as of 05:06, 27 December 2020


Muse Dash currently has 7 playable stages, one being a DLC exclusive stage. Each stage has its own unique boss and enemies with the exceptions of the punching bag which is always the same color, ghosts and hold notes which are either pink or blue depending on the direction they're coming from. For each stage, blue-colored enemies are air notes and pink colored enemies are ground notes. All enemies move in a straight line with the exception of the raiders which jump out onto the stage and the hammers that swing from the top.

Candyland

Main article: Candyland

Candyland

Space Station

Main article: Space Station

Space Station

Castle

Main article: Castle

Castle

Rainy Night

Main article: Rainy Night

Rainy Night

Oriental

Main article: Oriental

Oriental

Retrocity

Main article: Retrocity

Retrocity

Let's Groove

Main article: Let's Groove

Let's Groove

Score Table

NOTE: The base score and the fever gauge gain is when the note is perfect.

NOTE: Bunny Girl Rin can get 200% more score when collecting Red Hearts (at max HP) and notes, knocking back Ghosts and dodging barriers/saws/gears.

NOTE: Maid Marija will gain 150% more HP and be invincible for 2 seconds upon collecting a Red Heart when HP is lower than 100

NOTE: The Elfin Thanatos will bless you with 2 seconds of invincibility when getting hurt or collecting red hearts.


General
Name Score Fever Damage Image
Heart 300

at max HP

0 0 Heart
Blue Note 200 0 0 Note
Ground Hold Note 200+10 per 100ms 2 0 GroundHold
Air Hold Note 200+10 per 100ms 2 0 AirHoldNote
Punching Bag 200+20 per hit 4 40 PunchBag
Ground Ghost 300 2 0 GroundGhost
Air Ghost 300 2 0 AirGhost